head to head
KartRider: Drift asks more than Super Mario Odyssey, and the gap is reads.

Execution · Pure Mechanics
A free-to-play kart racer where boost chaining and drift timing form the competitive floor.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
KartRider: Drift leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Super Mario Odyssey leans a little harder on execution, though the gap is small.
KartRider: Drift
Drift initiation timing and boost-chain execution define speed
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
KartRider: Drift leans clearly harder on reads.
KartRider: Drift
Online lobbies require light item and opponent-line anticipation
Super Mario Odyssey
No adaptive opponents whatsoever.
KartRider: Drift leans clearly harder on variance.
KartRider: Drift
Item boxes and random pickups inject per-race randomness
Super Mario Odyssey
Almost no randomness in level design.
Super Mario Odyssey leans a little harder on optimization, though the gap is small.
KartRider: Drift
Speed-mode line memorisation and drift builds are light but solvable
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.