head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
A surreal action game about rolling an ever-growing ball of everyday objects.

Optimization · Practiced Mastery
Time-hopping action-adventure where Raziel shifts between material and spectral planes to solve Nosgoth's puzzles.
Katamari Damacy leans Optimization (Practiced Mastery); Legacy of Kain: Soul Reaver 2 leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Katamari Damacy
Dual-stick rolling control, forgiving but real
Legacy of Kain: Soul Reaver 2
Reaver combat is forgiving; timing helps, never gates
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Katamari Damacy
No opposition, just clutter
Legacy of Kain: Soul Reaver 2
Scripted enemies; the story does the surprising
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Katamari Damacy
Object layouts are fixed
Legacy of Kain: Soul Reaver 2
Linear structure leaves little hidden beyond plot
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Katamari Damacy
Size-growth routing through each level
Legacy of Kain: Soul Reaver 2
Spectral-material puzzle solving and Reaver upgrades are the test
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.