head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A neo-noir one-hit-kill action platformer about planning and replaying perfect assassinations.

Execution · Pure Mechanics
Taopunk metroidvania whose parry-centric boss fights channel Sekiro in 2D.
Katana ZERO leans Execution (Practiced Mastery); Nine Sols leans Execution (Pure Mechanics).
Nine Sols leans a little harder on execution, though the gap is small.
Katana ZERO
One-hit-death slashing and deflects demand precision
Nine Sols
Sekiro-style parry timing is the entire combat test
Nine Sols leans a little harder on reads, though the gap is small.
Katana ZERO
Enemies follow fixed placements and behaviours
Nine Sols
Bosses follow learnable scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Katana ZERO
Rooms are identical on every attempt
Nine Sols
Deterministic authored world
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Katana ZERO
Planning the perfect room-clear sequence
Nine Sols
Moveset study, talismans, and route knowledge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.