head to head
Katana ZEROvsNot a Hero
Katana ZERO leans Execution (Practiced Mastery); Not a Hero leans Execution (Practiced Mastery).
Katana ZERONot a Hero
Axis by axis
Execution8 vs 8
Even - both lean on execution about the same.
Reads0 vs 1
Not a Hero leans harder on reads: Enemies follow fixed behaviours, nothing adapts to you
Variance1 vs 2
Not a Hero leans harder on variance: Minor enemy spawn jitter, levels otherwise deterministic
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

