head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
A neo-noir one-hit-kill action platformer about planning and replaying perfect assassinations.

Execution · Practiced Mastery
High-speed maze execution along planned score-maximizing routes.
Katana ZERO leans Execution (Practiced Mastery); Pac-Man Championship Edition 2 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Katana ZERO
One-hit-death slashing and deflects demand precision
Pac-Man Championship Edition 2
Cornering at top speed under pressure decides scores
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Katana ZERO
Enemies follow fixed placements and behaviours
Pac-Man Championship Edition 2
Ghost trains follow deterministic patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Katana ZERO
Rooms are identical on every attempt
Pac-Man Championship Edition 2
Mazes and spawns are fixed per course
Pac-Man Championship Edition 2 leans a little harder on optimization, though the gap is small.
Katana ZERO
Planning the perfect room-clear sequence
Pac-Man Championship Edition 2
Score routes and ghost-train herding are deeply plannable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.