head to head
Katana ZEROvsTouhou Eiyashou: Imperishable Night
Katana ZERO leans Execution (Practiced Mastery); Touhou Eiyashou: Imperishable Night leans Execution (Pure Mechanics).
Katana ZEROTouhou Eiyashou: Imperishable Night
Axis by axis
Execution8 vs 9
Touhou Eiyashou: Imperishable Night leans harder on execution: Pixel-precise weaving through dense bullet curtains
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 2
Touhou Eiyashou: Imperishable Night leans harder on variance: Slight rank and pattern variation, mostly memorisable
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

