head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
A co-op party puzzle where one player defuses a bomb others describe from a manual.

Optimization · Practiced Mastery
Family-friendly dungeon crawler that swaps Minecraft's building for loot and hack-and-slash.
Keep Talking and Nobody Explodes leans Optimization (Systems & Chaos); Minecraft Dungeons leans Optimization (Practiced Mastery).
Minecraft Dungeons leans a little harder on execution, though the gap is small.
Keep Talking and Nobody Explodes
Defusing under a timer punishes fumbling
Minecraft Dungeons
Dodge-rolls and kiting through mob swarms
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Keep Talking and Nobody Explodes
The bomb never adapts to you
Minecraft Dungeons
Enemies are scripted hordes
Keep Talking and Nobody Explodes leans a little harder on variance, though the gap is small.
Keep Talking and Nobody Explodes
Random module combinations every bomb
Minecraft Dungeons
Random loot and enchantment rolls drive power
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Keep Talking and Nobody Explodes
Mastering the manual turns chaos into procedure
Minecraft Dungeons
Gear synergies and enchant builds carry difficulty
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.