head to head
KeepsakevsSyberia
Keepsake leans Optimization (Pure Optimization); Syberia leans Optimization (Pure Optimization).
KeepsakeSyberia
Axis by axis
Execution0 vs 1
Syberia leans harder on execution: Walking and clicking; zero reflex demand
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
Keepsake leans harder on variance: Puzzle answers are hidden only until found once
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

