head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
A retro-style soccer simulation game with team management elements.

Execution · Practiced Mastery
MMO street racing testing driving lines plus grindable car-build advantage.
Keith Van Eron's Pro Soccer leans Execution (Practiced Mastery); Need for Speed: World leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Keith Van Eron's Pro Soccer
Player control and shot timing on the pitch
Need for Speed: World
Racing lines, drift control and pursuit evasion reward clean hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Keith Van Eron's Pro Soccer
Opponent AI has limited adaptive behavior
Need for Speed: World
Human rivals in lobbies add slight positional prediction
Keith Van Eron's Pro Soccer leans a little harder on variance, though the gap is small.
Keith Van Eron's Pro Soccer
Ball physics and match randomness matter
Need for Speed: World
Pursuit spawns and lobby skill add mild noise
Keith Van Eron's Pro Soccer leans a little harder on optimization, though the gap is small.
Keith Van Eron's Pro Soccer
Formation and tactic setup is learnable
Need for Speed: World
Car builds, powerups and route knowledge compound advantage
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.