head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A retro-style soccer simulation game with team management elements.

Execution · Practiced Mastery
Ballistic compensation and patrol memorisation along heavily scripted stealth corridors.
Keith Van Eron's Pro Soccer leans Execution (Practiced Mastery); Sniper: Ghost Warrior leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Keith Van Eron's Pro Soccer
Player control and shot timing on the pitch
Sniper: Ghost Warrior
Accounting for wind and drop on long shots demands steady aim
Keith Van Eron's Pro Soccer leans a little harder on reads, though the gap is small.
Keith Van Eron's Pro Soccer
Opponent AI has limited adaptive behavior
Sniper: Ghost Warrior
Enemy AI runs scripted patrols, not adaptation
Keith Van Eron's Pro Soccer leans a little harder on variance, though the gap is small.
Keith Van Eron's Pro Soccer
Ball physics and match randomness matter
Sniper: Ghost Warrior
Wind values add per-shot noise to compensate for
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Keith Van Eron's Pro Soccer
Formation and tactic setup is learnable
Sniper: Ghost Warrior
Learning patrol routes and stealth paths solves each level
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.