head to head
KenshivsKingsway
Kenshi leans Optimization (Systems & Chaos); Kingsway leans Variance (Systems & Chaos).
KenshiKingsway
Axis by axis
Execution3 vs 3
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance6 vs 7
Kingsway leans harder on variance: Random events, loot, and map each run
Optimization8 vs 7
Kenshi leans harder on optimization: Squad composition, base design, and skill levelling routes are deeply solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

