head to head
KenshivsMutant Year Zero: Road to Eden
Kenshi leans Optimization (Systems & Chaos); Mutant Year Zero: Road to Eden leans Optimization (Pure Optimization).
KenshiMutant Year Zero: Road to Eden
Axis by axis
Execution3 vs 3
Even - both lean on execution about the same.
Reads0 vs 1
Mutant Year Zero: Road to Eden leans harder on reads: Enemies patrol fixed routes; no adaptive opponent modeling
Variance6 vs 5
Kenshi leans harder on variance: Bandit encounters, world states, and loot are substantially randomised
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

