head to head
KenshivsSacred
Kenshi leans Optimization (Systems & Chaos); Sacred leans Optimization (Pure Optimization).
KenshiSacred
Axis by axis
Execution3 vs 2
Kenshi leans harder on execution: Real-time squad combat has marginal positioning skill ceiling
Reads0 vs 0
Even - both lean on reads about the same.
Variance6 vs 5
Kenshi leans harder on variance: Bandit encounters, world states, and loot are substantially randomised
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

