head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
Building a faction and base from nothing in a brutal open world through layered squad and economy systems.

Optimization · Pure Optimization
A sprawling open-world German loot ARPG set across the seamless continent of Ancaria.
Kenshi leans Optimization (Systems & Chaos); Sacred leans Optimization (Pure Optimization).
Kenshi leans a little harder on execution, though the gap is small.
Kenshi
Real-time squad combat has marginal positioning skill ceiling
Sacred
Click combat with combo-move sequencing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Kenshi
Faction and bandit AI follows scripted patrol and raid logic
Sacred
Open-world enemies are scripted
Kenshi leans a little harder on variance, though the gap is small.
Kenshi
Bandit encounters, world states, and loot are substantially randomised
Sacred
Loot drops and random world events
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Kenshi
Squad composition, base design, and skill levelling routes are deeply solvable
Sacred
Combat art combos, rune management, build planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.