head to head
Ketsui: Kizuna Jigoku TachivsULTRAKILL
Ketsui: Kizuna Jigoku Tachi leans Execution (Pure Mechanics); ULTRAKILL leans Execution (Pure Mechanics).
Ketsui: Kizuna Jigoku TachiULTRAKILL
Axis by axis
Execution10 vs 10
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 2
ULTRAKILL leans harder on variance: Enemy placement is fixed and fully readable after one pass
Optimization7 vs 6
Ketsui: Kizuna Jigoku Tachi leans harder on optimization: Multiplier chip routing is a solved-route discipline
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

