head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Variance · Systems & Chaos
Map-and-compass navigation through hidden dangers on a hostile mountain.

Variance · Light / Casual
A narrative horror experience testing curiosity more than any skill axis.
Kholat leans Variance (Systems & Chaos); MiSide leans Variance (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Kholat
Walking the mountain takes no dexterity
MiSide
Walking and minigames make light physical demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Kholat
The presence stalks on randomised triggers, not a mind
MiSide
Mita is a scripted character, not an adaptive mind
Kholat leans a little harder on variance, though the gap is small.
Kholat
Navigating by map coordinates with hidden danger zones
MiSide
Story surprises are hidden only until experienced
Kholat leans a little harder on optimization, though the gap is small.
Kholat
Landmark navigation and route memory converge with repetition
MiSide
Linear narrative with simple puzzles to step through
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.