head to head
KholatvsRugrats: Scavenger Hunt
Kholat leans Variance (Systems & Chaos); Rugrats: Scavenger Hunt leans Variance (Pure Chaos).
KholatRugrats: Scavenger Hunt
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 1
Rugrats: Scavenger Hunt leans harder on reads: Opponents are simple AI, not modelling you
Variance4 vs 6
Rugrats: Scavenger Hunt leans harder on variance: Board spinner and trick spaces drive every turn
Optimization4 vs 3
Kholat leans harder on optimization: Landmark navigation and route memory converge with repetition
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

