head to head
KholatvsTerroro
Kholat leans Variance (Systems & Chaos); Terroro leans Variance (Systems & Chaos).
KholatTerroro
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 4
Even - both lean on variance about the same.
Optimization4 vs 3
Kholat leans harder on optimization: Landmark navigation and route memory converge with repetition
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

