head to head
KholatvsWebfishing
Kholat leans Variance (Systems & Chaos); Webfishing leans Variance (Systems & Chaos).
KholatWebfishing
Axis by axis
Execution1 vs 2
Webfishing leans harder on execution: Casting minigame asks for minimal timing
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 4
Even - both lean on variance about the same.
Optimization4 vs 3
Kholat leans harder on optimization: Landmark navigation and route memory converge with repetition
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

