head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
Famously unforgiving ball control tested against human prediction in fast matches.

Execution · Competitive PvP
A movement-first multiplayer shooter where parkour aim duels decide fights.
Kick Off 2 leans Execution (Pure Mechanics); Titanfall leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Kick Off 2
The ball never sticks - constant trapping demands famously precise control
Titanfall
Wall-running gunfights demand elite aim and movement
Titanfall leans a little harder on reads, though the gap is small.
Kick Off 2
Human matches reward predicting passes and tackle timing
Titanfall
Human pilots adapt positioning and titan timing against you
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Kick Off 2
Pitch types and deflections add mild chaos
Titanfall
Some uncertainty in titan drops and flanks
Titanfall leans a little harder on optimization, though the gap is small.
Kick Off 2
Set plays and formation knowledge sit underneath
Titanfall
Loadouts and titan timing are a thin solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.