head to head

Kid Icarus: Uprising cover artvsTom Clancy's Rainbow Six 3 cover art

Kid Icarus: UprisingvsTom Clancy's Rainbow Six 3

Kid Icarus: Uprising leans Execution (Practiced Mastery); Tom Clancy's Rainbow Six 3 leans Optimization (Practiced Mastery).

EXECUTION6 /10READS3 /10VARIANCE2 /10OPTIMIZATION6 /10
Kid Icarus: UprisingTom Clancy's Rainbow Six 3

Axis by axis

Execution6 vs 6

Even - both lean on execution about the same.

Reads3 vs 3

Even - both lean on reads about the same.

Variance2 vs 3

Tom Clancy's Rainbow Six 3 leans harder on variance: Unknown tango positions force careful information gathering

Optimization6 vs 7

Tom Clancy's Rainbow Six 3 leans harder on optimization: Squad orders, breach planning and routes decide missions

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Kid Icarus: Uprising

full breakdown

Tom Clancy's Rainbow Six 3