head to head
Kid Icarus: UprisingvsTom Clancy's Rainbow Six 3
Kid Icarus: Uprising leans Execution (Practiced Mastery); Tom Clancy's Rainbow Six 3 leans Optimization (Practiced Mastery).
Kid Icarus: UprisingTom Clancy's Rainbow Six 3
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads3 vs 3
Even - both lean on reads about the same.
Variance2 vs 3
Tom Clancy's Rainbow Six 3 leans harder on variance: Unknown tango positions force careful information gathering
Optimization6 vs 7
Tom Clancy's Rainbow Six 3 leans harder on optimization: Squad orders, breach planning and routes decide missions
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

