head to head
KidsvsTales from the Borderlands
Kids leans Optimization (Light / Casual); Tales from the Borderlands leans Variance (Light / Casual).
KidsTales from the Borderlands
Axis by axis
Execution0 vs 1
Tales from the Borderlands leans harder on execution: Occasional QTEs are the only physical demand
Reads0 vs 0
Even - both lean on reads about the same.
Variance0 vs 2
Tales from the Borderlands leans harder on variance: Story branches are unknown until chosen
Optimization1 vs 1
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

