head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Competitive PvP
A combo-centric fighting game built around the breaker guessing game.

Execution · Grand Arena
A weapons-based 3D fighter where Reversal Edge decisions and ring positioning create constant human reads.
Killer Instinct leans Execution (Competitive PvP); SoulCalibur VI leans Execution (Grand Arena).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Killer Instinct
Long combo execution and breaker timing
SoulCalibur VI
Reversal Edge timing and long lethal hit strings require tight execution
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Killer Instinct
Combo-breaker guessing is a live mind game
SoulCalibur VI
Reversal Edge is a pure read-off mechanic against human opponents
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Killer Instinct
Full information fighter
SoulCalibur VI
No RNG; ring position is full information
SoulCalibur VI leans a little harder on optimization, though the gap is small.
Killer Instinct
Frame data and matchup study
SoulCalibur VI
Soul Charge routes and matchup character knowledge reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.