head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Pure Mechanics
Portable FPS gunfights resting on aim with a loadout-economy wrapper.

Execution · Practiced Mastery
N64 spy FPS famed for gadget-heavy missions and bot-filled multiplayer.
Killzone: Mercenary leans Execution (Pure Mechanics); Perfect Dark leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Killzone: Mercenary
Handheld aim and movement still decide every firefight
Perfect Dark
N64 manual aim and tight mission play
Killzone: Mercenary leans a little harder on reads, though the gap is small.
Killzone: Mercenary
Multiplayer rewards reading enemy rotations and habits
Perfect Dark
Multiplayer and clever sims add some human-style adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Killzone: Mercenary
Spawns and encounters add modest unpredictability
Perfect Dark
Mission scripting fixed once learned
Perfect Dark leans a little harder on optimization, though the gap is small.
Killzone: Mercenary
Loadout economy and contract play tune the earnings loop
Perfect Dark
Objective routing on harder difficulty tiers
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.