head to head
Mortal Kombat: Shaolin Monks asks more than Kinect Star Wars, and the gap is optimization.

Execution · Practiced Mastery
Motion-controlled spectacle testing little beyond gesture compliance.

Execution · Practiced Mastery
Combo execution through scripted Outworld brawls, alone or in co-op.
Kinect Star Wars leans Execution (Practiced Mastery); Mortal Kombat: Shaolin Monks leans Execution (Practiced Mastery).
Mortal Kombat: Shaolin Monks leans a little harder on execution, though the gap is small.
Kinect Star Wars
Flailing gestures at the sensor is the only input test
Mortal Kombat: Shaolin Monks
Combo juggling and launcher timing carry combat
Mortal Kombat: Shaolin Monks leans a little harder on reads, though the gap is small.
Kinect Star Wars
Everything on screen is scripted spectacle
Mortal Kombat: Shaolin Monks
Bosses telegraph fixed Outworld patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Kinect Star Wars
Sequences replay identically
Mortal Kombat: Shaolin Monks
Encounters repeat identically once learned
Mortal Kombat: Shaolin Monks leans clearly harder on optimization.
Kinect Star Wars
Little system depth beyond gesture recognition quirks
Mortal Kombat: Shaolin Monks
Move unlocks, co-op synergies and boss patterns reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.