head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Motion-controlled spectacle testing little beyond gesture compliance.

Execution · Practiced Mastery
A cooperative puzzle-platformer rooted in Iñupiat folklore where timing and puzzle logic matter lightly.
Kinect Star Wars leans Execution (Practiced Mastery); Never Alone: Kisima Ingitchuna leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Kinect Star Wars
Flailing gestures at the sensor is the only input test
Never Alone: Kisima Ingitchuna
platforming timing with companion required
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Kinect Star Wars
Everything on screen is scripted spectacle
Never Alone: Kisima Ingitchuna
no opponents, puzzle-platformer
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Kinect Star Wars
Sequences replay identically
Never Alone: Kisima Ingitchuna
minimal randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Kinect Star Wars
Little system depth beyond gesture recognition quirks
Never Alone: Kisima Ingitchuna
puzzle solutions are lightly solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.