head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Motion-controlled spectacle testing little beyond gesture compliance.

Execution · Practiced Mastery
A playable pop album blending rhythm, racing, and shooting into a forgiving stylish ride.
Kinect Star Wars leans Execution (Practiced Mastery); Sayonara Wild Hearts leans Execution (Practiced Mastery).
Sayonara Wild Hearts leans a little harder on execution, though the gap is small.
Kinect Star Wars
Flailing gestures at the sensor is the only input test
Sayonara Wild Hearts
Moderate dodging and timing, deliberately forgiving
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Kinect Star Wars
Everything on screen is scripted spectacle
Sayonara Wild Hearts
Scripted pop-album set pieces
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Kinect Star Wars
Sequences replay identically
Sayonara Wild Hearts
Fixed levels with memorizable layouts
Sayonara Wild Hearts leans a little harder on optimization, though the gap is small.
Kinect Star Wars
Little system depth beyond gesture recognition quirks
Sayonara Wild Hearts
Gold-rank score chasing rewards route learning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.