head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Motion-controlled spectacle testing little beyond gesture compliance.

Execution · Practiced Mastery
An open-world crime game where combat combos and driving skill carry the action.
Kinect Star Wars leans Execution (Practiced Mastery); Sleeping Dogs leans Execution (Practiced Mastery).
Sleeping Dogs leans a little harder on execution, though the gap is small.
Kinect Star Wars
Flailing gestures at the sensor is the only input test
Sleeping Dogs
brawling and driving need timing/aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Kinect Star Wars
Everything on screen is scripted spectacle
Sleeping Dogs
scripted enemy AI, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Kinect Star Wars
Sequences replay identically
Sleeping Dogs
minor loot and traffic randomness
Sleeping Dogs leans a little harder on optimization, though the gap is small.
Kinect Star Wars
Little system depth beyond gesture recognition quirks
Sleeping Dogs
upgrade paths and mission routes solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.