head to head
True Crime: Streets of LA asks more than Kinect Star Wars, and the gap is optimization.

Execution · Practiced Mastery
Motion-controlled spectacle testing little beyond gesture compliance.

Execution · Practiced Mastery
An open-world cop action game mixing driving, gunplay, and martial arts across a mapped Los Angeles.
Kinect Star Wars leans Execution (Practiced Mastery); True Crime: Streets of LA leans Execution (Practiced Mastery).
True Crime: Streets of LA leans a little harder on execution, though the gap is small.
Kinect Star Wars
Flailing gestures at the sensor is the only input test
True Crime: Streets of LA
Driving, shooting, and brawling reflexes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Kinect Star Wars
Everything on screen is scripted spectacle
True Crime: Streets of LA
AI cops and crooks are scripted
True Crime: Streets of LA leans a little harder on variance, though the gap is small.
Kinect Star Wars
Sequences replay identically
True Crime: Streets of LA
Random street crimes pop up
True Crime: Streets of LA leans clearly harder on optimization.
Kinect Star Wars
Little system depth beyond gesture recognition quirks
True Crime: Streets of LA
Branching missions and upgrade routes learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.