head to head
King Arthur II: The Role-Playing WargamevsPaper Mario: The Thousand-Year Door
King Arthur II: The Role-Playing Wargame leans Optimization (Pure Optimization); Paper Mario: The Thousand-Year Door leans Optimization (Pure Optimization).
King Arthur II: The Role-Playing WargamePaper Mario: The Thousand-Year Door
Axis by axis
Execution2 vs 3
Paper Mario: The Thousand-Year Door leans harder on execution: Action commands and stylish moves
Reads2 vs 2
Even - both lean on reads about the same.
Variance3 vs 3
Even - both lean on variance about the same.
Optimization8 vs 7
King Arthur II: The Role-Playing Wargame leans harder on optimization: Army composition, hero builds and battle planning decide wins
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

