head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A fantasy RTS-RPG hybrid solved through army composition and tactical planning.

Optimization · Pure Optimization
A calendar-driven JRPG carried by persona fusion and social-link planning.
King Arthur II: The Role-Playing Wargame leans Optimization (Pure Optimization); Persona 4 Golden leans Optimization (Pure Optimization).
King Arthur II: The Role-Playing Wargame leans a little harder on execution, though the gap is small.
King Arthur II: The Role-Playing Wargame
Real-time battles need control but never twitch precision
Persona 4 Golden
Turn-based, no input demand
King Arthur II: The Role-Playing Wargame leans a little harder on reads, though the gap is small.
King Arthur II: The Role-Playing Wargame
Scripted campaign foes don't adapt to your habits
Persona 4 Golden
Scripted enemies
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
King Arthur II: The Role-Playing Wargame
Battle rolls and morale add bounded randomness
Persona 4 Golden
Weakness and crit rolls
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
King Arthur II: The Role-Playing Wargame
Army composition, hero builds and battle planning decide wins
Persona 4 Golden
Persona fusion and calendar routing rewarded
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.