head to head
King Arthur: The Role-Playing WargamevsPaper Mario: The Thousand-Year Door
King Arthur: The Role-Playing Wargame leans Optimization (Pure Optimization); Paper Mario: The Thousand-Year Door leans Optimization (Pure Optimization).
King Arthur: The Role-Playing WargamePaper Mario: The Thousand-Year Door
Axis by axis
Execution3 vs 3
Even - both lean on execution about the same.
Reads2 vs 2
Even - both lean on reads about the same.
Variance3 vs 3
Even - both lean on variance about the same.
Optimization8 vs 7
King Arthur: The Role-Playing Wargame leans harder on optimization: Army builds, hero skills and campaign economy decide wars
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

