head to head
King's Quest VI: Heir Today, Gone TomorrowvsThe Curse of Monkey Island
King's Quest VI: Heir Today, Gone Tomorrow leans Optimization (Pure Optimization); The Curse of Monkey Island leans Optimization (Pure Optimization).
King's Quest VI: Heir Today, Gone TomorrowThe Curse of Monkey Island
Axis by axis
Execution1 vs 0
King's Quest VI: Heir Today, Gone Tomorrow leans harder on execution: Pointing and clicking, occasional death timing
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 3
Even - both lean on variance about the same.
Optimization8 vs 7
King's Quest VI: Heir Today, Gone Tomorrow leans harder on optimization: Item logic and paths are fixed and solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

