head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Light / Casual
A fairy-tale point-and-click adventure following a princess and queen's quest.

Optimization · Light / Casual
A meditative picture-book stroll with pressure-free terrain puzzles.
King's Quest VII: The Princeless Bride leans Optimization (Light / Casual); Old Man's Journey leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
King's Quest VII: The Princeless Bride
minimal physical skill, point-and-click
Old Man's Journey
Dragging hills around requires no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
King's Quest VII: The Princeless Bride
no adversarial adaptive opponent
Old Man's Journey
No opponent exists
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
King's Quest VII: The Princeless Bride
negligible randomness
Old Man's Journey
Nothing meaningfully hidden or random
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
King's Quest VII: The Princeless Bride
puzzle-solving logic across fairy-tale lands
Old Man's Journey
Gentle terrain puzzles with obvious solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.