head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Managing a coin economy against escalating scripted raids with deliberately unexplained rules.

Optimization · Pure Optimization
A zombie survival sim where long-term planning outweighs moment-to-moment skill.
Kingdom: Classic leans Optimization (Pure Optimization); Project Zomboid leans Optimization (Pure Optimization).
Project Zomboid leans a little harder on execution, though the gap is small.
Kingdom: Classic
Riding left and right and dropping coins demands no twitch skill
Project Zomboid
Combat is deliberate; precision matters but is slow.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Kingdom: Classic
Greed waves follow scripted escalation, never adapt to you
Project Zomboid
Zombies follow scripted behaviour; no adaptation.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Kingdom: Classic
Unexplained mechanics and map layout are hidden until mapped
Project Zomboid
Loot spawns and zombie distributions randomized.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Kingdom: Classic
Coin economy and wall timing are the solvable core
Project Zomboid
Skill grinding, base setup, and routing define survival.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.