head to head
TERA asks more than Kingdom Come: Deliverance, and the gap is execution.

Execution · Practiced Mastery
A grounded medieval RPG where sword timing and skill planning both matter.

Execution · Practiced Mastery
A pioneer of action-MMORPG combat where skill-shot execution and precise dodges are the primary test.
Kingdom Come: Deliverance leans Execution (Practiced Mastery); TERA leans Execution (Practiced Mastery).
TERA leans clearly harder on execution.
Kingdom Come: Deliverance
Directional sword combat, real timing needed
TERA
Action combat with skill shots and iframe dodges is the core axis
TERA leans a little harder on reads, though the gap is small.
Kingdom Come: Deliverance
Enemy AI somewhat reactive in duels
TERA
Battlegrounds and large-scale PvP add a real but secondary reads layer
TERA leans a little harder on variance, though the gap is small.
Kingdom Come: Deliverance
Skill checks and durability rolls
TERA
Gear enchanting RNG creates frustrating hidden-information variance
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Kingdom Come: Deliverance
Skill trees, alchemy, gear upkeep planning
TERA
Class rotations and gear progression paths are extensively community-solved
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.