head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A grounded medieval RPG where sword timing and skill planning both matter.

Execution · Practiced Mastery
Timing-based wuxia combat layered over build optimisation in an open world.
Kingdom Come: Deliverance leans Execution (Practiced Mastery); Where Winds Meet leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Kingdom Come: Deliverance
Directional sword combat, real timing needed
Where Winds Meet
Parry and dodge timing in martial-arts duels rewards hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Kingdom Come: Deliverance
Enemy AI somewhat reactive in duels
Where Winds Meet
PvP modes add some human prediction, mostly PvE scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Kingdom Come: Deliverance
Skill checks and durability rolls
Where Winds Meet
Open-world events and drops add mild randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Kingdom Come: Deliverance
Skill trees, alchemy, gear upkeep planning
Where Winds Meet
Build crafting and boss moveset learning drive progression
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.