head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
A card-driven retelling where Sora battles through Castle Oblivion using real-time deck combat.

Optimization · Practiced Mastery
Nemesis-system sequel that adds orc army management and fortress sieges.
Kingdom Hearts: Chain of Memories leans Optimization (Practiced Mastery); Middle-earth: Shadow of War leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Kingdom Hearts: Chain of Memories
Real-time card play needs quick hands
Middle-earth: Shadow of War
Same counter-heavy combat as its predecessor
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Kingdom Hearts: Chain of Memories
Boss decks are fixed, not adaptive
Middle-earth: Shadow of War
Nemesis system mimics adaptation but follows knowable rules
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Kingdom Hearts: Chain of Memories
Card draws and sleights add draw luck
Middle-earth: Shadow of War
Random orc traits, betrayals, and fortress compositions
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Kingdom Hearts: Chain of Memories
Deck construction largely decides every fight
Middle-earth: Shadow of War
Army building and siege planning layer on top
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.