head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A minimalist side-scrolling strategy where a mounted monarch drops coins to build walls against nightly greed raids.

Optimization · Pure Optimization
A broken-system RPG where influence manipulation and prestige class chaining produce dominant power spikes.
Kingdom: New Lands leans Optimization (Pure Optimization); Knights of the Old Republic II: The Sith Lords leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Kingdom: New Lands
Just riding and coin-dropping under time pressure
Knights of the Old Republic II: The Sith Lords
Pseudo-turn-based d20 system makes twitch irrelevant throughout
Knights of the Old Republic II: The Sith Lords leans a little harder on reads, though the gap is small.
Kingdom: New Lands
Greed waves follow deterministic escalation
Knights of the Old Republic II: The Sith Lords
Influence system uses scripted dialogue triggers, no adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Kingdom: New Lands
Island layouts and vendor spawns randomise
Knights of the Old Republic II: The Sith Lords
Influence thresholds and hidden stat distributions create first-play unknowns
Knights of the Old Republic II: The Sith Lords leans a little harder on optimization, though the gap is small.
Kingdom: New Lands
Expansion order and economy timing decide survival
Knights of the Old Republic II: The Sith Lords
Prestige class chaining and influence-stat transfer create near-broken optimization ceilings
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.