head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A minimalist side-scrolling strategy where a mounted monarch drops coins to build walls against nightly greed raids.

Optimization · Pure Optimization
Designing a functional prison where security infrastructure and inmate need management prevent catastrophic failure.
Kingdom: New Lands leans Optimization (Pure Optimization); Prison Architect leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Kingdom: New Lands
Just riding and coin-dropping under time pressure
Prison Architect
Layout design is deliberate; no twitch demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Kingdom: New Lands
Greed waves follow deterministic escalation
Prison Architect
Prisoner behaviour is scripted around needs and contraband rules
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Kingdom: New Lands
Island layouts and vendor spawns randomise
Prison Architect
Riots and smuggling attempts introduce meaningful hidden threats
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Kingdom: New Lands
Expansion order and economy timing decide survival
Prison Architect
Guard routing, cell ratios, and utility networks are deeply solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.