head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A minimalist side-scrolling strategy where a mounted monarch drops coins to build walls against nightly greed raids.

Optimization · Pure Optimization
A creative engineering sandbox where machines built from logic and bearings do the heavy lifting.
Kingdom: New Lands leans Optimization (Pure Optimization); Scrap Mechanic leans Optimization (Pure Optimization).
Scrap Mechanic leans a little harder on execution, though the gap is small.
Kingdom: New Lands
Just riding and coin-dropping under time pressure
Scrap Mechanic
Basic movement and combat; building is unhurried.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Kingdom: New Lands
Greed waves follow deterministic escalation
Scrap Mechanic
Robot enemies are scripted and predictable.
Kingdom: New Lands leans a little harder on variance, though the gap is small.
Kingdom: New Lands
Island layouts and vendor spawns randomise
Scrap Mechanic
Survival mode loot and world generation add some randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Kingdom: New Lands
Expansion order and economy timing decide survival
Scrap Mechanic
Logic gates, bearings and farm automation reward pure engineering.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.