head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A minimalist side-scrolling strategy where a mounted monarch drops coins to build walls against nightly greed raids.

Optimization · Pure Optimization
A first-person farming game about wrangling adorable slimes for plorts.
Kingdom: New Lands leans Optimization (Pure Optimization); Slime Rancher leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Kingdom: New Lands
Just riding and coin-dropping under time pressure
Slime Rancher
Vacuum aiming is gentle.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Kingdom: New Lands
Greed waves follow deterministic escalation
Slime Rancher
Slimes follow scripted behaviors.
Kingdom: New Lands leans a little harder on variance, though the gap is small.
Kingdom: New Lands
Island layouts and vendor spawns randomise
Slime Rancher
Plort prices and slime spawns vary.
Kingdom: New Lands leans a little harder on optimization, though the gap is small.
Kingdom: New Lands
Expansion order and economy timing decide survival
Slime Rancher
Ranch layout and economy reward planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.