head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
The genre-defining cartoon tower defense with crunchy upgrades and fixed waves begging for perfect solutions.

Optimization · Pure Optimization
Turn-based board-puzzle distillation of Tomb Raider's traps and tombs.
Kingdom Rush leans Optimization (Pure Optimization); Lara Croft Go leans Optimization (Pure Optimization).
Kingdom Rush leans a little harder on execution, though the gap is small.
Kingdom Rush
Light micro of hero and rally points
Lara Croft Go
Turn-based taps, zero dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Kingdom Rush
Wave compositions are fixed and previewable
Lara Croft Go
Hazards move on fixed rules
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Kingdom Rush
Almost fully deterministic waves
Lara Croft Go
Everything visible on the board
Kingdom Rush leans a little harder on optimization, though the gap is small.
Kingdom Rush
Tower placement and upgrade routes are solvable
Lara Croft Go
Each level is a solvable movement puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.