head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A loot-heavy open-world action RPG with flashy combo combat and a famously breakable crafting system.

Optimization · Practiced Mastery
An open-chapter survival horror game where upgrade planning and systematic area sweeping drive success.
Kingdoms of Amalur: Reckoning leans Optimization (Practiced Mastery); The Evil Within 2 leans Optimization (Practiced Mastery).
The Evil Within 2 leans a little harder on execution, though the gap is small.
Kingdoms of Amalur: Reckoning
Dodge-and-combo combat, forgiving timing
The Evil Within 2
Open-zone combat demands solid aim and positioning
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Kingdoms of Amalur: Reckoning
Enemies never adapt to your habits
The Evil Within 2
Enemies are scripted; no adaptive opponent
The Evil Within 2 leans a little harder on variance, though the gap is small.
Kingdoms of Amalur: Reckoning
Loot rolls add light randomness
The Evil Within 2
Collectibles are hidden; minor supply variance in open zones
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Kingdoms of Amalur: Reckoning
Destiny builds and crafting trivialise difficulty
The Evil Within 2
Upgrade system, open-area routing and crafting are fully optimisable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.