head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
A gentle pastel Kirby platformer whose real challenge is solving each level's hidden heart-star condition.

Optimization · Practiced Mastery
A 3DS Kirby playing with foreground-background depth and the vacuum-everything Hypernova power.
Kirby's Dream Land 3 leans Optimization (Practiced Mastery); Kirby: Triple Deluxe leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Kirby's Dream Land 3
Gentle platforming with float as a safety net
Kirby: Triple Deluxe
Easy main game, modest arena challenges
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Kirby's Dream Land 3
Scripted enemies throughout
Kirby: Triple Deluxe
Bosses follow fixed patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Kirby's Dream Land 3
Fixed level layouts
Kirby: Triple Deluxe
Levels fully deterministic
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Kirby's Dream Land 3
Heart-star puzzles need the right ability-animal combos
Kirby: Triple Deluxe
Sun-stone hunting and foreground-background gimmick puzzles
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.