head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A deathless fabric-craft platformer where yarn Kirby unzips a gorgeous textile world.

Optimization · Practiced Mastery
A relaxed co-op collect-a-thon testing little beyond completionist routing.
Kirby's Epic Yarn leans Optimization (Practiced Mastery); LEGO Pirates of the Caribbean: The Video Game leans Optimization (Practiced Mastery).
Kirby's Epic Yarn leans a little harder on execution, though the gap is small.
Kirby's Epic Yarn
Deathless design removes nearly all pressure
LEGO Pirates of the Caribbean: The Video Game
Forgiving brawling and platforming for all ages
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Kirby's Epic Yarn
No opposition worth predicting
LEGO Pirates of the Caribbean: The Video Game
Enemies are harmless scripted props
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Kirby's Epic Yarn
Collectibles sit in fixed spots
LEGO Pirates of the Caribbean: The Video Game
Collectible locations are fixed, just initially unknown
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Kirby's Epic Yarn
Bead-collection routing for perfectionists
LEGO Pirates of the Caribbean: The Video Game
Completionist collectible routing is the only real puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.