head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Gentle precision platforming with puzzle rooms built around a grab-and-throw mechanic.

Execution · Practiced Mastery
Gothic action platformer starring a one-eyed undead knight reclaiming his honor.
Klonoa leans Execution (Practiced Mastery); MediEvil leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Klonoa
Grab-and-throw platforming needs clean but forgiving timing
MediEvil
stiff swordplay and platforming timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Klonoa
Enemies and bosses run fixed scripted patterns
MediEvil
skeletons follow fixed patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Klonoa
Levels are identical on every attempt
MediEvil
deterministic levels and secrets
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Klonoa
Collectible routes and puzzle rooms reward planning
MediEvil
chalice hunting and weapon progression routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.