head to head
Knight Terrors asks more than Super Mario Odyssey, and the gap is variance.

Execution · Pure Mechanics
An endless reflex-runner about slashing and dodging through procedural horror levels.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Knight Terrors leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Knight Terrors
Fast reflex slashing and dodging is the core
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Knight Terrors
Enemies follow patterns, not adaptive prediction
Super Mario Odyssey
No adaptive opponents whatsoever.
Knight Terrors leans clearly harder on variance.
Knight Terrors
Procedurally generated endless levels each run
Super Mario Odyssey
Almost no randomness in level design.
Super Mario Odyssey leans a little harder on optimization, though the gap is small.
Knight Terrors
Learning enemy behaviors to push high scores
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.