head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Chaining mid-air kills to climb while an upgrade economy does half the lifting.

Execution · Practiced Mastery
Careful climbing execution and route planning where a single mistimed grab undoes everything.
Knightmare Tower leans Execution (Practiced Mastery); Peak leans Execution (Practiced Mastery).
Peak leans a little harder on execution, though the gap is small.
Knightmare Tower
Mid-air slash chaining keeps the launch alive - pure reflexes
Peak
Stamina-managed grip timing - one slipped input drops the whole climb
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Knightmare Tower
Monsters spawn without any adaptive intent
Peak
Co-op against a mountain, no adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Knightmare Tower
Monster spawn patterns shuffle each ascent
Peak
Daily map rotation and item spawns shuffle each ascent
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Knightmare Tower
Upgrade purchase order largely determines how high you climb
Peak
Routing the wall and rationing items decides summit attempts
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.