head to head
Last Epoch asks more than Knights of the Old Republic, and the gap is execution.

Optimization · Pure Optimization
A d20 Star Wars RPG where Force power selection and alignment routing define clear optimal paths.

Optimization · Pure Optimization
An ARPG where build crafting and skill trees define success.
Knights of the Old Republic leans Optimization (Pure Optimization); Last Epoch leans Optimization (Pure Optimization).
Last Epoch leans clearly harder on execution.
Knights of the Old Republic
Pseudo-turn-based d20 combat removes all twitch; timing aids exist but minor
Last Epoch
Action combat, modest mechanical demands
Knights of the Old Republic leans a little harder on reads, though the gap is small.
Knights of the Old Republic
All enemies follow scripted AI behaviour trees without player modelling
Last Epoch
No adaptive opponents
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Knights of the Old Republic
Loot rolls and pazaak draws provide hidden information layers
Last Epoch
Loot affixes and crafting outcomes vary
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Knights of the Old Republic
Force power selection, feat prerequisites and light/dark routing are systematically solvable
Last Epoch
Build planning is the entire game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.