head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A d20 Star Wars RPG where Force power selection and alignment routing define clear optimal paths.

Optimization · Pure Optimization
A turn-based fantasy strategy game where economy and army optimization decide games.
Knights of the Old Republic leans Optimization (Pure Optimization); Might & Magic Heroes VII leans Optimization (Pure Optimization).
Knights of the Old Republic leans a little harder on execution, though the gap is small.
Knights of the Old Republic
Pseudo-turn-based d20 combat removes all twitch; timing aids exist but minor
Might & Magic Heroes VII
no reflex demand, turn-based strategy
Might & Magic Heroes VII leans a little harder on reads, though the gap is small.
Knights of the Old Republic
All enemies follow scripted AI behaviour trees without player modelling
Might & Magic Heroes VII
human opponents can be out-maneuvered strategically
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Knights of the Old Republic
Loot rolls and pazaak draws provide hidden information layers
Might & Magic Heroes VII
combat rolls and map resource randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Knights of the Old Republic
Force power selection, feat prerequisites and light/dark routing are systematically solvable
Might & Magic Heroes VII
army building and economy optimization dominate
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.